Still, The Last of Us Part I remake offers different modes, including a Native 4K at 30fps and Dynamic 4K at 60fps-of course, you'll also need a good 4K TV.Īll this to say that The Last of Us Part I looks and feels amazing on the PS5. It's worth mentioning that The Last of Us Remastered still offers a 1080p resolution at 60fps on the PS5. This means you can expect real-time rendering, new, more realistic character models, and better graphics across the board. While the remastered version only improved the graphics, frame rate, and resolution, The Last of Us Part I was built specifically for the PS5 and PC. This setting is recommended for players who are deaf or hard of hearing.For starters, The Last of Us remake was completely rebuilt from the ground up. This feature can be used for stealth, meaning that "awareness indicators display until you are spotted."Īlternatively, you can make it so they always appear after The Last of Us Part 2's first patch: "Awareness indicators persist during combat. "Enemies Don't Flank" ensures that "enemies will not intentionally try to get behind your position." Especially in encounters against a group of enemies, this will prevent you from getting overwhelmed.Īnother helpful tool in both stealth and combat are the awareness indicators that show where enemies are relative to you and how aware they are of your location. As you should suspect by now, these mechanics have a bevy of customization options to choose from, like how enemies will become less able to perceive you while you're in stealth or they become worse at aiming depending on the aforementioned difficulty mode. Outside of the story and puzzles, combat and stealth are two other major gameplay areas in The Last of Us 2. If you're just playing the game for its story, these options to skip puzzles should prove very helpful. The PlayStation Blog post admits that "additional accessibility assistance for puzzles is available with the 1.01 and 1.02 patches," so expect more options to help with puzzles shortly after the game launches. "This setting is highly recommended for players who are blind or have low vision because some puzzle progression may not be fully accessible." "When in a puzzle, select SKIP PUZZLE from the pause menu to advance to the puzzle’s completion," its description said. If certain puzzles are stumping you, this self-explanatory feature will give you the option to skip the entire puzzle. Platforming elements weren't really a concern in the first game, where Joel couldn't jump at all, so Last of Us 2 has this accessibility option to help anyone who finds Ellie's mobility jarring to pilot. Automatically sprint in certain encounters." Automatically vault small obstacles while on the horse. Automatically climb ledges and squeeze through small gaps. "Press |X| to automatically perform certain difficult jumps. " enables simplified traversal input," the official description highlights. "If Enhanced Listen Mode is also enabled, then pressing |元| while in listen mode (hold |R1|) will instead direct the player towards the most recently scanned item or enemy." If you find yourself getting lost often in games, particularly in darker open environments where the path forward isn't always clear, these options should streamline the experience. Navigation Assistance will make getting around Last of Us 2's open areas much easier: "Pressing |元| faces the camera in the direction of story progression, marking the path to follow," PlayStation Blog states. If you're finding a section particularly difficult or are having trouble aiming and don't want to adjust the overall difficulty, this lock-on feature should prove very useful. With this feature enabled, you can gently aim at an enemy and it'll automatically deploy the object at a nearby spot that'll distract then. A key facet of these games is tossing objects like bricks and bottles in different places to distract enemies so you can sneak up on them. Use |right-stick| to directly target the enemy instead," the post confirms. This option exists for using throwables while in stealth: "In stealth, bricks and bottles lock-on slightly away from enemies to facilitate distractions. If set to AUTO-TARGET, you will lock onto the next enemy automatically even if they’re offscreen." This very basic aim assist is common many similar games and should stand to make combat much easier than it otherwise would be. Use |right-stick| to target the head or legs. "Targets the center of the enemy’s body by default. "Automatically lock-on to enemy targets when aiming," the PlayStation Blog post explains. Naughty Dog / Sony Entertainment LLCĪnyone who's unfamiliar with third-person shooters - or shooters in general - may want to activate this feature. The Last of Us Part 2 features over 60 accessibility and difficulty settings.
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